xyz

func _draw():
print("drawing")
draw_circle_crosshair()
func draw_circle_crosshair():
var gap_rad = deg_to_rad(gap_angle)
var arc_segments = [
# Bottom-right quadrant
[gap_rad / 2, PI / 2 - gap_rad / 2],
#Bottom-left quadrant
[PI / 2 + gap_rad / 2, PI - gap_rad / 2],
# Top-left quadrant
[PI + gap_rad / 2, 3 * PI / 2 - gap_rad / 2],
# Top-right quadrant
[3 * PI / 2 + gap_rad / 2, 2 * PI - gap_rad / 2]
]
for arc in arc_segments:
var start_angle = arc[0]
var end_angle = arc[1]
var points = []
var angle_step = (end_angle - start_angle) / segments
for i in range(segments + 1):
var angle = start_angle + i * angle_step
var point = Vector2(radius * cos(angle), radius * sin(angle))
points.append(point)
if points.size() > 1:
draw_polyline(points, color, thickness, true)