nukl1on That's too much code to debug without running it. Either try to strip it down to a smallest possible code example that still demonstrates the behavior or post a mrp.

    xyz Maybe that helps, I found out that Debug -> Misc tab it shows that when I click on the item in the inventory, I actually click on the Background of the inventory. But I don't really understand why in the Background Texture2D node Mouse Filter is Ignore and Z Index is less then in ScrollContainer

    • xyz replied to this.

      nukl1on Well then you have some mess up with ordering of control nodes and/or event propagation. Check the remote tree during runtime to see what is actually in the scene tree and in what order.

      where's the first post in the thread?

      @nukl1on Did you remove the first post? Please don't remove the first post, as you have people here trying to help you. If you have found a solution, then it would be great to mark the post with the solution "best answer". Also, leaving the original post and the best answer helps other people with the same issue that might stumble upon this thread.

      It was probably along the lines of "i didn't see it working because my cat's tail was in front of my screen" 😃

      Try to delete .godot directory in the project directory and open the project again to see if that helps