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  • Godot XR and Meta App Lab submission, how to reset orientation?

I’m struggling to have my demo game approved by Meta for App Lab, i’ve received this request for modification:

**VRC.Quest.Functional.9**

**Criteria**

In experiences using a Local tracking space, the user must be able to reset their forward orientation.

**Additional details**

In a Stage tracking space, the elements in a scene are laid out according to the Guardian boundary, so recentering doesn’t apply. The point of stage mode is to maintain a consistent reference point to the user’s physical space. For more information, see Guardian.

**Steps to test**

Launch the app
Observe the forward facing direction
Turn your body 180 degrees
Long press meta quest button.
Expected result

Forward orientation is reset.

I have no idea how to fullfill the request, as far as I know i can’t receive input from the “Menu” buttons on Quest HMDs.