How can you make a 3D fog that will hide the area where a new part of the world is being procedurally generated?
I am creating a game with endless procedural generation, but at the moment the player sees "new parts of the game world" appear before his eyes. I would like to limit the player's field of view to fog so that the generation of the world looks smooth and does not cause discomfort.
How i can make 3D fog in Forward+?
there was some option i remember per camera effect you can place the fog on one camera for the player .. maybe im wrong