Godot Version
4.1
Question
An issue has been plaguing my game where the lighting is inconsistent based on where the player moves. Certain shadows only activate when I’m near, and will deactivate after a bit of time.
Almost all lights except the street lights are not baked in, because there is a system for turning off and off light switches, and for you to lose power. Neither of those would be possible if I baked the lighting
I have a World Environment node set up, but removing it does not solve the issue
I am running forward+ and within the light limit
this is what it looks like. it happens everywhere.