We are building a 2.5D isometric idle-esque health game. Please text with examples of your work & expected pay if interested!

In this game, a sloth moves around an isometric map (made of tiles). Players earn points by completing quests (walk 1000 steps, submit 3 documents, sleep 8 hours, etc.). These quests are automatically tracked via our existing backend, which can send completions to the game code. Currently, there is no need for character control within the game, the player action is quest completion. When offline, this game will just show movement but not allow for quest completion. Quest progress is shown via the game UI.

By completing quests, players earn experience points which provide random items of various rarities. These items (all assets are ready) are spawned within the game and appear on various tiles.

This game was previously built with PhaserJS for web (code can be provided) but we want to move it over to a mobile app via the usage of Unity/Godot on top of Expo (for React Native).

We're are responsible for BE, art, etc.

    Hi, I'm interested and have experience with React and web applications.

    You can check out my projects at this link

    You can email me at facundo@hostadmin.uy or on Discord: facundo1514

    This sort of project is right up my alley.
    My portfolio: https://stactory.itch.io/
    My rate: 30/hr
    Almost 7 years in Godot now,
    3 years of experience with full stack web dev

      Erich_L deal

      I have plans that i cannot share right now because the haters gonna sabotage them. But im willing to pay 30 grains of sand an hour.

      PM me if you are free to start working.

      Are you responsible for the expo compatibility? as in, is you techstack worked out?

      Because it's not clear whether you're looking for a developer to make it work for you, or looking for a developer that does general godot dev on a game that runs on expo

      12 days later

      DarthLevi, I think they mean they need mainly frontend work right now.
      Sspbio, did you already fill up all the positions you needed or still have some left.
      In any case, here is my website that shows some of my games: https://wormius.herokuapp.com/

      a month later

      Hello. I am Derek, game developer in Godot/Unity. I have a decent amount of experience in Phaser.js.
      In my recent company, at jabali.ai, I worked on AI game engine as AI game engine developer. I have implemented various gameplays and integrate it to Electron engine. so I have experience in what you are doing.
      Please check my website and LinkedIn profile to see if I am a fit for your project. If you hired a developer already, please contact me when you need me.

      Website: https://derekgamedev.com
      Linkedin: https://www.linkedin.com/in/derek-miller-725477347/
      Github: https://github.com/SirBang

      15 days later

      Hey! This sounds like a really cool project — I’d love to help with the Godot version.

      I’m a game dev with experience in Godot (2D/3D) and some PhaserJS (made a Left 4 Dead 2D clone with it), so I’m familiar with how things would transfer over. I’ve worked on tilemaps, item drops, backend integration, and mobile exports before.

      You can check out my work at edouardmurat.com.
      Happy to discuss rates depending on the scope — feel free to message me!

      – Edouard