davidicus Thanks a lot for taking the time to write this detailed reply.
davidicus i didn't immediately connect the colors to the heroes
Yes, I should really make it so that there's a pointer that points to the current ally or enemy being selected.
davidicus i prefer when heroes stop attacking once all the enemies are defeated
Yes I'll also need to implement this.
davidicus would be nice to be able to strategize a bit with formation or something
That would be neat but I think it's beyond the scope of this project.
davidicus i couldn't determine if there was logic to the enemies' target selection
The enemies randomly choose an ally, There's no bias.
davidicus would it be up to the creator to name the eyes (in this case) differently
I'm gonna make it so that identical enemies will be automatically named differently (eye 1, eye 2, eye 3).