- Edited
Hello everyone!
I will use this post as my devlog and post some updates from time to time.
By creating this devlog, I hope to keep my motivation up.
Feel free to comment!
I had 2 game ideas and I had 2 engines I liked to use, but I couldn't decide which one I should make/use.
Finally I decided, time to get started!
So what is Bauerhofen?
Germans might be wondering if I can't correctly write the word Bauernhof (farm). When my sister was young she couldn't say Bauernhof correctly, this was 30 years ago and somehow I still remember this and for me it sounds like the name of a tiny medieval town.
And that's basically the kind of 3d game I want to create.
What is planned?
My first step will be to create a very basic game.
The player can build (for now predefined) buildings to attract villagers. Villagers live and work there. They cut trees or hunt animals. At night they go to sleep.
Getting started
For the terrain I'm using Terrain3D with 2 ugly handpainted textures and painted some "test mountains". I turned autoshading on, so I don't need to paint the steep/flat parts manually.
I created a character, a statemachine, a player controller and for now hacky implementations of character stair movement and footsteps. I set the characters up in a way that the players and the ai can both control them.