here is a video for better explanation:

So i am developing procedurally generated game on godot 4.4. I've encountered this jittery problem during development. I've never seen something like this, when objects near camera jitter in any way possible. How to fix this and what is the cause?

I have ryzen 7 5800h with integrated graphics.

    Geskawary234
    You say the problem is with objects near the camera - but in your video it looks like it's just the axe that's the problem. How are you setting its position? Might there be something else near the camera colliding with it?

      darimoma
      Axe is just a model which is a child of Node3D that is a child of a Camera. I think that my optimization is the problem, because if u make a new scene and add player there, it behaves just normal. I just wonder if its actually my problem or if its some kind of engine limitation possibly

        Geskawary234 exclude the object from cameras collision

        also, maybe the character is just scared and shakes becasue he dont know what to do in this field that has an edge... THE EARTH IS FLAT!!