Gowydot It's not that I'm against having a web export, but the game was programming and compiled in a .NET compatible version of Godot, which means it won't let me export to web. While the game doesn't use any C#, so I could technically just download the same version of Godot without .NET compatibility and compile the build from there, that feels like a lot of trouble for a game that I had already finished and released a month ago. I've moved on to my next project, and I don't have the will to continue fleshing out this game. I just saw the bad download count and wanted to do some easy late promotion. Also, the game does save information to drive (for achievements) and I'm not sure that functionality would carry over to web without me needing to do more work. I find it hard to continue working on projects that I've already deemed finished. The bad download count was a result of my poor and limited promotion, which is entirely my fault. This game shall be a lesson for myself in the future.
Man, I did not expect to write this much in a single reply.