I imported a blender model that was comprised of multiple different objects into Godot, and the most hilarious bug I have ever seen occurred. All the objects acted perfectly normal except for one specific object, the belt buckle, which for whatever reason streched, making it resemble something else. I'm not going to say what it resembled, because I don't want to be banned. I promise that this was not faked, It is 100% something that just happened. I'm no blender artist, so I'm not sure if this a common problem, or what I could have done wrong.

In the blender file:

When imported in to Godot:

Most likely the buckle had some kind of modifier. Before exporting from Blender, you need to apply it.

If it doesn't work, can you share the problem file?

    Tomcat I checked and the belt buckle has no modifiers applied to it.

      PizzaHutsAlat It's hard to tell then. But if it is possible to look at the file, it is possible to try to guess something.

        Tomcat its not letting me respond with the blender file. Says file type is not allowed

          • Edited

          PizzaHutsAlat You can .zip or use an external file sharing service.

          I found the issue. The belt buckle was a child to the belt object which was stretched, and therefore the buckle inherited the wider vector size property from its parent, causing it to deform. I fixed it by making the buckle not parented to the belt