- Edited
I imported a blender model that was comprised of multiple different objects into Godot, and the most hilarious bug I have ever seen occurred. All the objects acted perfectly normal except for one specific object, the belt buckle, which for whatever reason streched, making it resemble something else. I'm not going to say what it resembled, because I don't want to be banned. I promise that this was not faked, It is 100% something that just happened. I'm no blender artist, so I'm not sure if this a common problem, or what I could have done wrong.
In the blender file:
When imported in to Godot: