- Edited
To my surprise, I cannot find a working way of adding a shadow to my MeshInstance2D with SphereMesh in it. I simply want something like this:
I've tried this shader (and various other shaders on GodotShaders), but sadly it doesn't work as advertised for me: https://godotshaders.com/shader/2d-shadows-shader/
Is there a working solution for drop shadows with the basic controls, like XY offset, size, blur and color?
I'm on Godot 4.4 RC3.
Thank you!