I often make my assets for Godot in my project folder. I use Inkscape often, in fact it is the most frequent graphics program I use. I know that the importer has issues with complex SVG files. When I have a complex SVG file in my project folder, it will cause Godot to crash. I know this is a known issue and I am not asking for it to be fixed right now but can we have a button in Project Settings that will disable SVG imports? Project Settings> FileSystem > Import > "Import SVGs". That way it can just ignore the files and I can keep my Godot open with out it crashing and so I do not have to constantly rename the files?
Complex SVG files crash Godot
12 days later
- Edited
There are two ways to achieve this as of 4.3:
- Set the SVG file's import mode to Skip in the Import dock.
- Create a folder with a file called
.gdignore
inside and move the SVG file to that folder. (Files inside that folder won't be imported and won't appear in the FileSystem dock.)