This is probably an easy question and I'm sure I'm just missing something, but is there a way to change the default setting for a node type across an entire project? Like, I'm doing a top-down 2D game, so all my CharacterBodies should have a movement mode of Floating, but every new one I create always starts out as Grounded and I'm getting tired of having to swap each one manually. I'd like to just tell it the correct value so whenever I make one it already knows, but I can't find anything in settings and I'm not sure what to search for in the documentation. Is this doable?
Changing default settings for node types
razorborne Turn node into a scene and adjust defaults in the scene. When you need the node pull the scene into the main scene.