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Are there any good examples for "pre-warming" particles systems for Godot 4?
I am trying to build out a little HTML5 project with Godot 4. The issue now is particle systems have a very bad slow down the first time they are initiated. Do I load all the particle systems in the scene that uses them with some type of loading screen? Or can I potentially start loading them in the background on simple UI screens before? The first 4-5 scenes are just UI scenes, so it would be neat if I could potentially load them beforehand. Not sure what type of classes or patterns people use to solve for this.
Could another clean way be to just create a "loading" scene that only has the job of instantiating all the particle systems? That could maybe make it more modular.