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  • Exporting Blender to Godot - Got some texture/UV issues

Hey everyone !

I made a skeleton model and tried to export it in Godot, but no matter how I do it (exporting with fbx, gltf or directly putting my .blend in godot), I got some issues with my head's textures :

Fbx : Right color but the UV editing don't apply
gltf : the UV editing applies but really weirdly
.blend : No textures at all on the head

I guess it's related to the export settings, I tried several things but nothing worked so far. It doesn't help I'm also new with Blender x)

    I've used gltf and blend with no problems so far. What I do is just select the model and skeleton and then click on export selected only. I'm using blender 4.2 and Godot 4.3. The model and skeleton should be set to 1,1,1. Hit control a, and select scale. In the tab with the wrench on it, make sure modifications are applied. I think you right click somewhere. Make sure material settings are right. The textures are part of the material, I think.

    I applied all my transformations and material settings look ok, but it still doesn't work. I let a wetransfer link to my blender project, if it may help x)

    https://we.tl/t-lYV2jaZDol

    Lalo

    Can you post an image how it doesn't look right? Also how is your texture nodes set up in Blender as well.

    There was no skull.png in the project you posted. It was just purple.

    blender materials dont translate to godot materials very well.. the easiest is either use colors on standard blender material and just change the diffuse color, or create textures, bake them and then reimport them in godot.

    Yup, what I missed was the baking step. Once done with the right setup everything was alright, thanks !