Hey everyone !
I made a skeleton model and tried to export it in Godot, but no matter how I do it (exporting with fbx, gltf or directly putting my .blend in godot), I got some issues with my head's textures :
Fbx : Right color but the UV editing don't apply
gltf : the UV editing applies but really weirdly
.blend : No textures at all on the head
I guess it's related to the export settings, I tried several things but nothing worked so far. It doesn't help I'm also new with Blender x)