- Edited
I have a tree from an asset pack.
https://github.com/KayKit-Game-Assets/KayKit-Halloween-Bits-1.0
It is imported it as gltf.
Now I want to add a vertex shader to move the upper part of the mesh with the "wind"
The problem is:
the way I have it imported I cannot add a (vertex-)shader material without removing the old one. It's using some sort of a texture map with different colors, to color the mesh.
Is there a way I can keep the old texture with its UV coloring and still get some movement in the upper verteces for the tree?
Maybe some import kung fu?