Forgive me if this is a dumb issue because I'm new to Godot, but I can't figure out for the life of me why my image textures won't properly import from Blender. I turned on Automatically Pack Resources, so it's not a matter of them not being in the Godot directory. Since they were clearly there but weren't being automatically applied, I tried to manually do so, but I only got an error message back saying that it seems to not recognize them as proper materials despite them clearly being exported into a Texture folder.

Any idea what the solution to this would be?

I don't know what's going on with your problem, but i import .gltf models from Blender with these import settings:

That way the models getting the textures without any trouble.
Are your models textured in Blender already? Like in (principle bsdf) => Surface Color : Image Texture (UV map?)

How are you importing? Godot is picky about file formats from Blender.

    SnapCracklins Was simply saving the blend files in Godot as a lot of places online said that fine worked if you did so in 4.0, I could try to export them as .gtlf models but I'd rather avoid that if possible because in the past I've sometimes gotten messed up models doing so

      fjp832 understandable. may also trying .fbx? A project me and my animator were working on was having problems until we figured it out. I forget the exact solution but I know format was a factor.

      Gaming911 Not sure if it would still happen with the current version Blender, but in the past at least, some of model's geometry has become a bit messed up when exporting to .gtlf

      I'm sure there was probably some solution out there for that, but I didn't think it was worth looking into at the time because nothing I was doing completely necessitated .gtlf files

        fjp832
        Did you make the model yourself in Blender or got it from somewhere else? Cause there might be some issues if the model was made by other program first.

          Well, all that i can say is that i've never had any trouble with Blender imports.