my normals from blender doesnt seem to get imported correctly in godot 4.3.
im using glb to export
godot 4.3 blender 4.2
Have you checked the export settings?
Are you sure they are right in blender. It's easy to get them turned around when modeling. You can select control N I think after selecting the model and in edit mode to redo the normals.
what are correct export settings in blender4.2 to godot 4.3?
it seems smoothing angle isnt exported correctly
DJMaesen
Most exporting issues can usually be fixed by either applying modifiers or triangulating the mesh.
It may be easier to judge your specific problem if you showed your uv's and where it goes wrong.
i had to disable apply modifiers for it work
You may also try fbx format. 4.3 has a different import plugin for it.