my normals from blender doesnt seem to get imported correctly in godot 4.3.
im using glb to export

Are you sure they are right in blender. It's easy to get them turned around when modeling. You can select control N I think after selecting the model and in edit mode to redo the normals.

it seems smoothing angle isnt exported correctly

DJMaesen
Most exporting issues can usually be fixed by either applying modifiers or triangulating the mesh.
It may be easier to judge your specific problem if you showed your uv's and where it goes wrong.

i had to disable apply modifiers for it work

    You may also try fbx format. 4.3 has a different import plugin for it.