Hi,

In the left image, the white stripe on the ceiling is my emissive material. The left image is baked with a white emissive color, energy = 1 (additive) and no emissive texture, and on the right, it is with 2 energy (add) and a random mostly greyish texture. Both baked results are irrelevant and horrible, Where did this green color come from !?. What have I done wrong? [I'm not able to replicate the left one anymore. instead it becomes pink and grainy)

Figures, so, the rendering method affects baking? It was set to compatibility. I thought it only affects the target device not the baking itself. Forward+ fixed it.

    pames it's because Forward and Compatibility use different shader systems. Vulkan is used in Forward and OpenGL is used in older versions, hence why it is in compatibility.