Hi, im trying to upload my game on itch.io but html export gives me a "pck" file bigger than 200mb and itch.io do not work with files over 200mb.
so i create a new scene and adjust it as main scene. its has a script as;
`extends Node2D
func _ready():
ProjectSettings.load_resource_pack("res://2.pck")
ProjectSettings.load_resource_pack("res://3.pck")
ProjectSettings.load_resource_pack("res://4.pck")
get_tree().change_scene("res://main_scene.tscn")
`
i also add this script as singilton, place it at the top.
so i did divide my pck files as "tscn,gd,jpg,png etc.etc." and reach the optimum filse size each.
Problem starts from here.
After i export the pck files one by one, i export another full html export as index.html with full index.pck files with it. Delete the full index.pck file and add my other little pck files in same folder, named the first as index.pck.
my aim is here first
itch io open up the index.pck and after game open this script load the others. but its just open ups the first pck files and stop there.
where did it go wrong, or is there another way to move around from this problem.
and pls do not say "files are too big why not download insteed," i need it to be played online.
i also did my best to revize the resources and make it small as posible. i also did try to build a new template for html export, i cant make it smaller than 200mb.
so i thing only way to solve this is divide the pck files and make it somehow itch.io read them.
is there anyone around here experience this?
than you.