I have a mesh I want to create a shader that can help me adjust the transparency in the next_pass, but I couldn't make it work.
Note: I don't want to mess with albedo property in the base material.
How can I create a spatial transparency shader?
I have a mesh I want to create a shader that can help me adjust the transparency in the next_pass, but I couldn't make it work.
Note: I don't want to mess with albedo property in the base material.