I've tried these before and haven't finished, but I'm playing Fell Seal right now and I want to try one again. I think I can keep it small enough to be a web game. I have to use astar3d because the heights make it more interesting. I'm going to try to put more into the design, like having arrays of actions to call and maybe one script for enemy AI. I want to have a little bit of a story anyway, with pictures of the character and some text at the bottom. The good thing is the levels can be kept pretty small for a web game. Just need a map.

12 days later

I got mouse picking on grid cells. I found a program that did it this way in Blender where they turned the quad path into individual objects and then export into Godot with collision. Kind of cool. You can put some variation in the quads, that way. I have astar3d mostly hooked up. Once I get that, it's going to be working on a character that walks and jumps.

    Danimal
    Those are some nice looking characters. I have a free model that I have been modifying, I'll probably stick with that.

    I have astar3d connected and working on the wizard animation.

    5 days later

    Have a walk and idle animation for the wizard. The jump needs work.

    6 days later

    Thought I would do an update. Started working on the gui. Got the portrait from opengameart ai or something like that. I think I'll use 2d animations for spells and effects because particles don't work well in web export yet. I know, I'm slow.