I am a noob, but I know how to create something via this thing:
scene = load("res://player.tscn")
player = scene.instantiate()
add_child(player)
player.connect("hit", _jump)
Problem is, I have to manually name them and connect their signals for each one by name, and add them separately. But if I make a tower defense kind of thing, or a bullet hell with scaling, I need to create large amounts of instances, possibly infinite, with their signals connected, and no manual naming, by the number. How do I do that? I can't just create the same one in s cycle, and I can't alter them in it, so I am not sure how to approach it.