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  • help with the blender 2.79 godot escn exporter. unorderable type

i am using tthe oficial blender 2.79 godot exporter. it usually run well for me, always has been the best. But for some reason with this mesh is giving me problems.
i am having this error:

Why is happening this to me? how fix it?

    mtcat why not use blendfile? what are you trying to achieve? from godot to blender? or from blender to godot?

      kuligs2. His from blender 2.79 to godot. ( 3.5.1). I use old versions because i use old laptop.
      Usually the godot scne exporter is the only thing that run my animations well. But in this case a bug dont let me. The error is show in the photo.

        mtcat you could look up the functions in python and try to understand what errors out.. it tells you what file what line to look at.

        Maybe bezier curves not working?

          kuligs2. It put bezierframe>bezierframe.

          I dont know if is related but usually when i made a actions in blender , every action is separated, and the keyframes that i put in one are only for that action but for some reason in this mesh they mixed and i had to put keyframes to 0 for avoiding my actions to mix because they mixed.

          Edit: i managed to "fix it". I manually muted everything on nla editor. Usually i only need to stash it but for some reasons i had copies in the nla editor that wasnt in my action editor. The bad is that it exported with copies of the animations that shouldnt be there. But i am fine with it. They are only a bit of space more but the meshanimations run well.