Is there any hope for a life visualization of the remote tree? It gives me quite a headache that you can't see live content. Spawning new objects without getting a bigger picture of them is kinda awkward 🙁

Love godot, but to me that really is a must have.

  • xyz replied to this.

    BlueNomiki Not sure what you mean. The whole point of the remote tree is to show the actual current state of the tree. Afaik it does precisely that.

      xyz well... simply seeing the objects in the editor while playing.

      Having a scene view that can be used to inspect objects. Unity people probably know what I'm talking about.
      Basically a view somewhere between editor and game. A view which shows the currently processed game but lets me click, drag, edit the in game objects while showing their animations, positions and ofc also newly spawned objects etc.

      • xyz replied to this.

        BlueNomiki If you select a node in the remote tree, you can view/edit its properties in the inspector at runtime.

        Some just released an addon that does that, the video shows what it can do:

        • xyz replied to this.

          trizZzle People are not aware that the game window can be set to be always on top in projects settings. Helps a lot with looking at the game and editor gui at the same time. Very close to having an embedded window.

            xyz Yes, but you can't click objects and use gizmos to drag them around like in the editor when the game is running. It's quite comfortable not having to use the inspector and change position there.

            I haven't tried the addon yet, but it looks really handy. I missed such feature when I came to Godot, but I got used to doing it without it and if I wanted to look around I used some freeflycamera while running the game.

            • xyz replied to this.

              trizZzle Yes, but you can't click objects and use gizmos to drag them around like in the editor when the game is running

              You can do everything that's shown in the video just that the game window is not embedded. Notice that he still switches to standard editor 3D view tab when placing/dragging objects.

                xyz You are right. I don't know why I thought you couldn't do all that. 😖 So this addon actually only embeds that game window and nothing more.

                @BlueNomiki You mean like in Unity where you see your scene getting live updated when running the game?

                  2 months later

                  trizZzle exactly... sry took me a while.

                  and yeaht! The plugin seems kinda cool but doesn't really do what I ask for. As I can't move the "in game" objects. What I was looking for was basically a 3d view tab which is synchronized while game view and reset after (in best case reset or not reset by choice or checkmarks... whatever ^^)

                  Like you mentioned... like in unity, that's where I come from