- Edited
I have a project that includes folders lib, assets and musicbank. It all works fine if I run the project from the Godot Engine - Project Manager either via Edit or via Run (so I can attach the debugger).
This is how part of the folder structure looks:
When I export I get this:
And then the game will not run the sounds I import because the test game needs the files in these three folders. But if I manually add the folders from the project:
The application runs with sounds. Everything is as running in the godot engine.
I have tried several various settings which gives different sizes of exported files, but none will
1) create an executable that will run standalone and
2) no way of exporting that I have found will generate the executable with the needed extra folders. They have to be added manualy.
Here are some settings I have tried:
What am I doing wrong?
Any help will of course be appreciated. :-)