I have a project that includes folders lib, assets and musicbank. It all works fine if I run the project from the Godot Engine - Project Manager either via Edit or via Run (so I can attach the debugger).

This is how part of the folder structure looks:

When I export I get this:

And then the game will not run the sounds I import because the test game needs the files in these three folders. But if I manually add the folders from the project:

The application runs with sounds. Everything is as running in the godot engine.
I have tried several various settings which gives different sizes of exported files, but none will
1) create an executable that will run standalone and
2) no way of exporting that I have found will generate the executable with the needed extra folders. They have to be added manualy.

Here are some settings I have tried:

What am I doing wrong?

Any help will of course be appreciated. :-)

    kuligs2
    Thanks for the feedback. Unfortunately my resources are not listed in that place:

    And when I generate I get this:

    However, I think might have a solution and that is to install rcedit.

      Battern

      Well rcedit did not work, nor did Resource Hacker or ResEdit - to add resources. They may be able to add resources but I could not figure out how to do it without getting errors and a none functional executable.

      I also noticed that this problem is an old one, for instance:
      https://forum.godotengine.org/47956/export-not-including-non-resource-files
      https://forum.godotengine.org/2575/some-resource-files-are-not-exported
      https://forum.godotengine.org/71057/cannot-iterate-non-resource-files-in-the-directory-the-build
      https://godotforums.org/discussion/24633/including-non-resource-files-in-export
      https://github.com/godotengine/godot/issues/17053

      So I guess it is not regarded as a problem since you can get around it by just adding the resources that are needed to the created executable and you can even zip it all so you can deliver it as one unit.

      So I see the problem as being sort of solved now. :-)

        Battern did you try to fix the filepaths in the first export screen? you mix /\/\/ which is blasphemy. try unix style / .. if not then yeah... its another handjob to do after exporting..