So, what did everyone get done, indie-game-dev wise today, that they are proud of? No hate here, just brag.

I finished my Options screen for my game and learned how to do separate files for user-made presets on settings, in addition to saved preferences. Not the most exciting thing I know, but it feels good to know its working and done.

    I published my second game and the first one in which I don't feel a bit sorry for the bad result, I had it done a couple of days ago but I was late in other things.

      TheAspen I get excited about knowing my engine inside and out. I also had to re-do my enemy encounter data system recently and built a global database for it so I could switch up encounter rooms on the fly. When it's done, man, it feels good. Especially when it makes everything work better.