I have a scene called MyThing, which has a gd script with a class_name of MyThing that is set as @tool. In there is an @export var called MyThingNeighbours, which is an array of type MyThing.
In the Editor, I have a level with many MyThing(s) instantiated and Id like to pick one and add others to its array MyThingNeighbours.
This works, but I have to pick from a slide of Select A Node, and its very hard to work out which instance of MyThing I'd like to pick.
I was hoping there was a way I could expose the Picker (I think its called?). So I could click 'add neighbour' to my array, and the curosr turns into Picker (or Pen ?) and I can select via the actual scene which MyThing I want to add.
Is this possible? If so, what do I need to add to my code.
I hope that makes sense !