Hi,
I have recently started to create my first GDExtension on MacOS. I had success in following the tutorial and got it working in the editor, but I began to run into troubles when I tried to import a third party .dylib.
I had success compiling my C++ by importing the library like so.
env.Append(CPPPATH=["src/"], LIBPATH = ['/usr/lib', '/usr/local/lib'], LIBS = ['angelscript'])
But when I opened up my Godot project I was getting an error that basically told me that it was searching in "usr/lib" for my .dylib file but was unable to find it. I found this odd as my .dylib file is in "usr/local/lib", but I wasn't able to figure out a way to point Godot in the right direction. Does anyone know how I may be able to solve this? I tried a bit of fiddling with the .gdextension file but perhaps I don't have a good understanding of how it works (and I tried googling for solutions but I wasn't able to find anything that worked). Thank you.