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Does anyone here has a cheat sheet on how to use transforms to manipulate objects in 3D space?
I keep watching tutorial videos but later when i need something specific that wasn't covered in the tutorial, i don't know how to do that/achieve what i need.
How to move object with mouse in 3d space in a way that is parallel to the camera view?
Red would be mouse direction in X/Y space while the ball moves in 3D space.
One thing also is to note on that the ball could be oriented in any position, meaning the axis facing camera for instance could be different based on camera or objects location.
I keep re-watching this
I know that some people here already understand how to do this and could just post the solution, but this way i cant learn , and i keep stumbling on the same rakes later on..
Maybe someone has made some sort of graphical cheat sheet that i could reference?