- Edited
TileDraw plugIn.
Still not complete just the basics are working... just for testing and playing around...
Made on godot v4.2.1, ( not tested on 4.3 )
download at gitHub:
https://github.com/jonSP12/tileDraw_plugIN_test3
- mouse left button ( draw tiles )
- mouse right button ( delete tiles )
- When deleting tiles, if new tiles are selected in the image Dock,
the Brush will have the size of the previous Brush,
if the user presses " mouse left button " to draw tiles, the Brush Delete tiles will have the correct size of the image on screen - ( The code is a mess there are unsed var all over the place,
and a lot of vars are doing the same thing ( its just for testing )
Once all minimum features are working: Cleaning, and making the code pretier is easy