jonSS TileDraw plugIn. Still not complete just the basics are working... just for testing and playing around... Made on godot v4.2.1, ( not tested on 4.3 ) download at gitHub: https://github.com/jonSP12/tileDraw_plugIN_test3 mouse left button ( draw tiles ) mouse right button ( delete tiles ) When deleting tiles, if new tiles are selected in the image Dock, the Brush will have the size of the previous Brush, if the user presses " mouse left button " to draw tiles, the Brush Delete tiles will have the correct size of the image on screen ( The code is a mess there are unsed var all over the place, and a lot of vars are doing the same thing ( its just for testing ) Once all minimum features are working: Cleaning, and making the code pretier is easy
jonSS Toxe if ( layers.Lnum[p].has(i) ): 🤩 🌟 🌟 🌟 🌟 🌟 🌟 🌟 🌟 func _draw(): for p in range(0, layerMax ): for i in layers.Lnum[p]: if ( layers.Lnum[p].has(i) ): draw_texture( layers.Lnum[p][i], i ); 🌟 🌟 🌟 🌟 🌟 🌟 🌟 🌟 ⭐️ ⭐️ ⭐️ ⭐️ ⭐️ ⭐️ ⭐️ ⭐️
jonSS I manadged to add filters effects to the tile brush unfortunately he still keeps going for the camera, everyTime i get an image from a viewPort... and makes the images smaller/bigger with camera Zoom