MikeCL so like a "map editor" but for items.. Like an item editor/maker?
Probably, yeah. Editor/generator/designer/constructor (can we combine these into one term?):
- Characters
- Buildings
- Objects
- …
Maybe there's a way you could utilize CSG meshes that players could model more simple shapes.
Unfortunately, CSG meshes put a lot of strain on the computer. But I don't see any other way to make openings in walls (windows, doors).
Or you could have a library of already made meshes and utilize gridmaps for the user to build new items with.
I've seen a clothing generator where clothes are made up of parts — different sleeves, collars — that are assembled into a shirt. You can add it to a skirt and get a dress... it was a long time ago.
Top of mind, there's different techniques you can create something like that "in-game".
Probably, each editor needs its own approach. And ideally, in the end, you need an editor in the game so that characters can interact with objects.
But when you mentioned “walking sim,” I decided that we could first make a demo with minimal interactivity and then add to it and expand it later. Like Hochablass Kuhsee Augsburg.