Hello.
I am using the latest version of Godot, and hope to keep using the tilemaps until release, without refactoring them into tile layers.
The code works on a tilemap with a script and a tile set. Code duplicates the tilemap node, populates it with random seed (and all other info such as area), awaits for the noise textures to update with the new seed, draws the terrain, and appends the new tilemap to the scene..
Everything was working fine until yesterday, I started with pathfinding on these tilemaps. The collision areas do not get drawn. If a tile map is drawn in the editor, the collision works just fine. Help?