how do u enable Qodot to build a map with collision meshes from trenchbroom levels?
is it a setting in qodot or in trenchbroom? i cant get it to work.
im using godot 4.2.2 and the latest Qodot
make Qodot set collision meshes?
- Edited
Megalomaniak Latest Quodot or latest Quodot 4? Those are 2 different repos.
As far as I understand it, Quodot 4 only supports the mono version:
Qodot 4 Setup
Installation
- Use Godot Engine .NET / mono build.
Which is not quite obvious from its description.
Megalomaniak i gave up
it doesnt import as solids on my end, and doesnt speed up my workflow
but it was worth a try