how do u enable Qodot to build a map with collision meshes from trenchbroom levels?
is it a setting in qodot or in trenchbroom? i cant get it to work.
im using godot 4.2.2 and the latest Qodot

Latest Quodot or latest Quodot 4? Those are 2 different repos. Also man, it's been a while since I last heard that name. 😄

Anyways I presume Quodot should load/import the brushes from Trenchbroom as solids which from what I understand should result in both a MeshInstance and a CollisionShape.

    Megalomaniak Latest Quodot or latest Quodot 4? Those are 2 different repos.

    As far as I understand it, Quodot 4 only supports the mono version:

    Qodot 4 Setup

    Installation

    1. Use Godot Engine .NET / mono build.

    Which is not quite obvious from its description.

    Megalomaniak i gave up
    it doesnt import as solids on my end, and doesnt speed up my workflow
    but it was worth a try