Hello
Let's say I have a scene with two MultiMeshInstance2D which have their own Multimesh. Is it possible that these two Multimesh use the same buffer so I only have to update position and color once but can draw two different Mesh with a different Shader each? I was able to copy the data by multimesh_1.buffer = multimesh_0.buffer but it would be nice to skip this and just use one buffer for both.
Greetings