Does anyone know if it's possible to apply Vsync to another monitor than the primary monitor?
When the game is run on a secondary monitor with a different refresh rate the Vsync still syncs to the primary monitor. Is it possible to specify which monitor it choses or which is to be the primary one? I know it's possible to change the primary screen in the computers systems settings, but it would be nice for the end user if it was handled automatically when the window is dragged over.
I could sync the FPS to the monitor refresh rate without Vsync, but I would still have screen tearing which to my limited understanding is unfixable from within Godot?