Hello! I’ve been at it for some time trying to recreate the 2d battle system I’ve had in my game, For the Godot game engine! But I’ve had the most trouble trying to make it work for 3d. Especially since I don’t know what to do besides the basics! Could someone help me? Please
Hello! How can I nake a 3D Turn Based Battle System?
kuligs2 The thing is, I'm not looking for a tactical battle system.. Just turn based-
TheRealFame you didnt look at the link, blud making turn based game.. you could ask him for advice?
kuligs2 yeah, I suppose. I'll see if he answers
TheRealFame You'll need to be more specific with your question. How you currently framed it, looks like you expect someone to write half of your game for you.
xyz explaining it on the official forums too.
That's overall Not. What I'm trying to convey, And even with that. I feel like the way I'm tackling it is almost impossible for a single person to do, When I already have that other half in a functional state not including this.
Big Link To The Forum.
- Edited
TheRealFame Curiously, you've got a similar answer there as you've got here
So I guess you'll have to tackle problems one by one and ask about each individually. No one is gonna design the whole system architecture for you on a forum. Not only it's quite a bit of work but it can be done in wide variety of ways, depending on particularities of your game, which you haven't specified in a detailed enough manner.
xyz I should mention that others are telling me I can extract logic from a 2d template and revise it for 3d- So I'm gonna try this next month, And finally tackle more models. As I figured out I've hit my programming road block , And I should delay it if I want any future progression here.
Tomcat I used it before! But since it wasn't using 3d models, And I didn't think it would be easy disassembling the ability for players to move and still allow them to take turns, I decided against reusing their code.
TheRealFame brugh, it uses 3d nodes.. just replace the pawn innards with your 3d model or whatever and bobs your uncle
TheRealFame there are four scripts in that repo. It's like it's missing something.
What kind of game are you trying to make? could you give an example with some existing game like final fantasy or paper mario?
What exactly are you having trouble with? have you started porting the code and hit a roadblock or are you afraid of starting because it's too much? or do you just not understand how it works at all?
Jesusemora I've played with porting it's code. But it doesn't have much I easily know yet, So I'm going back to read documentation if I wanna touch that.. As well as the game I'm wanting to make it akin to any turn based game released! (Final fantasy, Or name any popular RPGM Game.)
TheRealFame I'd suggest doing a mini project as a warmup to 3D. Make a simple system where you can just select and move and number of cubes on a plane within a square grid, one grid cell at a time.