Frodev Hello there, recently I decided making 2D games was way to much work for me (especially with 2D animations) that I chose to swap to doing 3D because unlike 2D, I know what Im doing (art wise), I then realized I have never made a 3D game in godot before and for the life of me, cannot figure out how to make player movement, I've looked at over 12 tutorials now and I've gotten no where.
So here I am!
If I may approach this from a different angle...
If this is a question of comfort(as in confidence in your skillset) and you mostly have experience with 3D when it comes to art and 2D when it comes to logic systems design... have you considered giving a game with prerendered 3D graphics a try?
But I also think it's not a bad idea to expand your knowledge a bit with programming for 3D. As @xyz said, it's just one extra axis. Albeit there is a bit of a complexity increase with regards to things like gimbal lock. Though as an experienced 3D artist that shouldn't be an alien concept to you.