I am trying to make a very simple AR game I have everything sorted out and I can remote debug on to a meta quest headset but the thing is it is just showing up as a blank window.
I think it is a passthrough issue so I made sure that the passthrough option is enabled in the StartXR node.

But I am still having issues so I did a little more search and I found out from the Godot docs that there is a passthrough export property that needs to be set to optional but I am looking at the export window and I can't find it.

So I think maybe that put the option somewhere else or there is something I need to enable to be able to control that property but I cant find out what I need to do.
Does anyone know how to fix this?

BTW I am using Godot 4.2.2