I currently have my In-Game Editor and i want to save the map that i created to firebase. how can i save even the tilemap? i know about RESOURCES, but i can only save it locally not in cloud
Saving and Loading map made using in-game Editor to firebase
send it as serialized data over http?
i too am confused with object types that gets returned. to be safe you can set the type for the variables and catch the error there
var cells:Dictionary = docs....