I use the the resource system to create my items and instead of having individual sprites for every single items I wanted to have an atlas texture. However if you change the region of an atlas Texture, every sprite of every item changes too, so I make them all unique and that sounds like a really bad idea to me.... unfortunately I don't have a better idea. So how bad will it look like if I have later on 1000 items, each unique Atlas Texture?

  • xyz replied to this.

    Wildroot if you change the region of an atlas Texture

    Why would you need to do that?

      xyz

      to change the sprite? I mean, that's how you get a different sprite?

      • xyz replied to this.

        Wildroot Have only as many AtlasTexture resources as there are different images you need to display from the atlas. No need to use unique resource for each sprite. If they share the same image, they can use the same AtlasTexture resource object.