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  • Maaack's Game Template now in the Godot Asset Library

Which godot versions are compatible with this?

    kuligs2 The plugin is compatible with Godot 4.2.*.
    I believe 4.0 and 4.1 are also both supported, but haven't tested with those in several months. There's a separate branch for Godot 3 that is not being maintained.

    Hey ! I've had the same idea just starting this week, you stole MY idea, I'll sue you theft !!!

    Just kidding 🙂 I'm not even living in the crazy lawsuits country if you know what I mean.

    Did your Game's Template handle both 2D & 3D specific settings ?
    It may be good to have a 2D only and 3D only and maybe a mixed type for export size optimization purpose, as engine can be fine-tuned to remove useless stuff.
    Also, bunch of game (mostly from Bigfish I guess) have a profile management for players, it could be something to consider adding.

      JusTiCe8 The template is fairly agnostic to 2D vs 3D games. However, it is on my To Do list to add an example options menu with more settings, like camera shake and mouse sensitivity.

      I'm not familiar with the profile management of Bigfish games, but thanks for the suggestion. I'll look into it.

        I believe it would be better/easier/more efficient to have a split between 2D/3D games because there is a lot more options related to 3D (looks at demo samples for instance) and having already a settings page ready to use with the right setting well set according to chosen option will be helpful to people who doesn't want to do all of this by themselves, whatever cause of laziness or they've better things to do.

        Maaack I'm not familiar with the profile management of Bigfish games, but thanks for the suggestion. I'll look into it.

        You're welcome.

        Basically, you have a player profile which store settings, progression, items, whatever there is in the game.
        And you can create many profile (max may depend on UI more than anything else, especially if they are showed as cards with avatar and maybe also progress % to click on)
        Other games I know with such feature : Magic Rampage (free) and Balatro available on Steam.

        15 days later

        I've made significant updates to these addons in the last few weeks, in the aim of improving usability.

        These now come with an installer that helps copy the example scenes into your project's directory and updates the relative paths.

        Follow on GitHub: https://github.com/Maaack/Godot-Game-Template

        20 days later

        I updated the Music Controller in the Game and Menus Template (now v0.7.2), as well as the standalone plugin. It blends music between scenes, and now also works alongside animations within the originating scene.

        I tried to keep it as simple as possible, but there were several edge cases to take into account. The blending is achieved by adding one audio bus at runtime. I hope others find it useful!

        GitHub

        a month later


        I made a quick intro video to the template features. Feedback is appreciated.

          10 days later

          Maaack this is great, the video format is perfect for showing what the template looks like.

          4 months later

          https://github.com/Maaack/Godot-Game-Template/releases/latest
          Recently updated to v0.12.0! I've further improved the customization and stability.

          I've also used it in about 5 more jams since I last posted:
          https://maaack.itch.io/a-darkness-like-gravity
          https://marinaaaa.itch.io/meowntaineer
          https://maaack.itch.io/talk-up-the-tower
          https://maaack.itch.io/haunted-circuits
          https://maaack.itch.io/backroom-labyrinths

          Feel free to leave feedback!

          4 months later

          https://github.com/Maaack/Godot-Game-Template
          Recently updated to v0.18.0! Lots of new features, multiple included themes, input icon support for various asset packs, and more.


          Community
          There's also now a Discord community to showcase projects using the template.
          https://discord.com/invite/AyZrJh5AMp

          Download
          Available in the Godot Asset Library. Search for "Maaa". (Version 0.18.0 may take a few days to release)
          https://godotengine.org/asset-library/asset?user=Maaack

          Very nice, if I knew about this earlier maybe I wouldn't have spent a day coding my own input remapping from scratch haha. Personally I have a mute button for each volume slider instead of just one global mute, but I don't know how many players would actually use it.