Bit late to the replies, but thank you for your thoughts-- I really appreciate you both taking the time to help me out.
@Megalomaniak Not entirely sure where to toggle the active camera preview-- unless you're referring to 'Cinematic Preview', as per:

This is a demo scene I created with a fresh Godot build that I compiled myself the other night-- I figured trying to sort things out in a clean environment would help me pinpoint the issues.
@CakeCadaver Thank you for explaining ATTENUIATION! I have a rough time understanding a lot of shader concepts, both because I don't know the values and because its confusing as a new learner. For instance, the Godot documentation notes VIEW_MATRIX as one of the Fragment built-ins:

I understand that mat4 is a 4x4 matrix, which I interpret as, more or less, an array... But an array of what? I usually just end up trying the value at each index and seeing what happens (nothing good, more often than not), but I'd always wished there was a lil bit more information... What does "World space to view space transform" even mean? Is that common knowledge? I don't know, maybe I'm just not looking hard enough.
Mid-reply note: I did stumble upon this again: https://docs.godotengine.org/en/stable/tutorials/math/matrices_and_transforms.html
I've seen it before, and don't remember it relating to gdshaders, but maybe conceptually it will help.
Anyways, thank you so much for the information-- I want to be able to use my own shadow colors as opposed to having a basic darker/lighter ramp on things, so I'll look into doing some kind of mix when I've gotten things down.
I think I'm just starting to realize that shadows are more fickle than I'd have anticipated... Especially so for orthographic cameras, as there is a clear difference in how things draw out in perspective vs orthographic. I want the shadows to be hard, as I get this weird speckly effect that affects grass blades in the final image:

Could be one of them floating point precision errors I've heard about... But I can just use hard shadows in the project Rendering & Light settings!:

...Except I end up with a weird 'blockiness' when doing that:

The 'blockiness' is also extra pronounced in motion, with the sides kind of waving around... Almost as if its following some sort of grid. I could record some video, but I don't think I was able to upload one directly when I OP'd.
Sorry for the big posts... lol.