I love Slay the Spire and was glad when they said they were going to dump Unity a while back.

A Mega Crit representative confirmed that Slay the Spire 2 has since fully migrated off Unity and will instead use Godot — a free and open-source cross-platform engine.

Slay the Spire 2 article

Wish more 3D devs would move to godot, so that 3D functionality in godot gets more love

Amazing news! Sadly in terms of 3D godot have a long way to go. Right now I use godot but I feel its power to do 3D will shoot me in the foot one day. Combine this with gdscript, which I use, these will be bottlenecks. Still, I like godot and feel it is way more productive.

Honestly godot's 3D renderer is not all that bad, even back in godot 1 & 2 days if you were actually willing to develop some custom shaders plenty of impressive things could be done. Most people just can't be bothered to it seems.

    Megalomaniak yeah, most devs work in 2D and those who try 3D don't know what they are doing or don't read the docs.
    there's also the problem of assets, a game with good assets will look good, a game with lower quality assets, like what a solo dev is able to do, will not look as good and some people will then see these and say that godot has outdated graphics (like what happened with road to vostok, the dev isn't even using PBR).
    when in fact godot is closer to unreal with its Standard disney PBR and things like SSS and volumetric fog. It has more features than unity and most of the systems like retargeting and IK are just better.
    I'm able to hot swap meshes in the editor and in game, where in unity this is impossible and breaks the SkinnedMesh, with the only solution being to prefab the meshes after importing everything in the same file.
    This also allows for working on different parts of a character in different files.
    And GLTF is just superior to fbx in every way.

      Jesusemora no doubt, but physics needs some love too. Good thing jolt is here but wish it was packed in by default in godot. So that newbies didnt have to go through the trouble understanding what is plugins/addons and how to connect them all together.. took me few months when i was starting out to understand that godot has garbage collisions and they wander all over the place. With jolt all seems intuitive and works as you think the physics should work on screen. Overall performance boost, even with my limited knowledge when using jolt for physics

      I think this could be a huge win for Godot. What we really need is a group of professionals putting out something nice and polished to further prove to the industry that Godot can do all the things a lot of us already know it can.
      Huzzah!

        I hope Godot will get become what Blender became. This would be amazing!
        I really hope slay the spire 2 will give Godot more attention.

        Recently I took a look around at the Unity forums and people are really not that happy about some features not getting some needed attention for years, for example the uncomfortable terrain editor (drop down menus to select edit modes) and the bad performance (compared to third party solutions or Unreal).
        However, I hope Godot gets some terrain feature too. Maybe they will include Terrain3D or MTerrain when they are done?
        I hope they really implement Jolt physics. I see no reason why not (with my current limited knowledge 😃)

        honestly idk how blender did it. Being free and people getting paid to work on it and progress with features. Before 2.8 for new users it was scary even to open. Equivalent to vim. One wrong button press and youre doing something that you shouldnt 😃. After 2.8 release it exploded, and now is a comparable industry standard.

        Erich_L What we really need is a group of professionals putting out something nice and polished to further prove to the industry that Godot can do all the things a lot of us already know it can.

        Such a proposal has already been voiced and there was no enthusiasm.

          Tomcat I am not proposing people get together to make a game to bolster Godot- that would reek of promotion. We need a good solid commercial game to blow up, turn heads, and inspire. Godot has just about all that the small- mid sized team would ever need/want.

            Erich_L to blow up, turn heads, and inspire.

            And how is that different from promoting? It seems like everything you listed is the purpose of promoting.