- Edited
The other day I switched laptops and when I opened Godot I immediately noticed that the editor and especially the game itself looked extremely sharpened. I've already tried turning off Image Scaling (which sharpens the image) in the Nvidia Control Panel to no avail. This laptop has an RTX 2700 with Max-Q GPU, if it might have something to do with it. The version I'm currently using is v4.2.1.
This is how the editor looks:
This is how some of the sprites are supposed to look, for comparison
Any help with this issue is highly appreciated.
UPDATE: For anyone else with this problem I managed to fix it by changing the scaling mode to Integer Scaling in the Adjust desktop size and position section in the Nvidia Control Panel and then heading to the 3D settings to turn Image Sharpening off (Image Sharpening will not show up unless the scaling mode is set to Integer Scaling, I have no idea why that's even the case lol)