- Edited
In my game_director script I link some scenes to use later:
...
@export var main_menu_scene: PackedScene # THIS IS THE SCENE CAUSING THE PROBLEMS
@export var main_camera: PhantomCamera3D
@export var execution_camera: PhantomCamera3D
@export var levels: Array[Level]
@export var player_scene: PackedScene
@export var enemy_types: Array[PackedScene]
@export var player_ui: PlayerUI
@export var enemy_scenes: Array[PackedScene]
....
I then select all variables in the inspector so everything is set up correctly:
But when I run the game the Debugger yields this warning:
E 0:00:03:0366 _parse_ext_resource: res://Scenes/game_director.tscn:22 - Parse Error: [ext_resource] referenced non-existent resource at: res://Scenes/MainMenu.tscn
<C++ Source> scene/resources/resource_format_text.cpp:163 @ _parse_ext_resource()
And if I try to print the value of main_menu_scene it says it's null. The rest of the exported variables are working correctly. If I try to use the Main Menu scene directly in the code with it's path, it works correctly:
if Input.is_action_just_pressed("Cancel"):
get_tree().change_scene_to_packed(main_menu_scene) # This doesn't do anything as main_menu_scene is null
get_tree().change_scene_to_file("res://Scenes/MainMenu.tscn") # This works correctly
What is going on? How can I fix this? I could just work with the path name, but I'd preffer to link the scene in the editor.