- Edited
Hi! I'm fairly new to Godot with just a few weeks of experience. I'm having a problem with how light works in Godot 4.1.
Directional light produces shade on the 3d models but it does not cast a shadow even on the Sprite3D.
Sprite3D's Cast Shadow is On. I also tinkered with Alpha Cut but nothing worked.
All of the CSGShape's Cast Shadow is On
Shadows are enabled on both the Directional Light and OmniLight
My renderer is currently set on Mobile because opening/starting projects in Forward+ crashes Godot.
Here's what the Output shows regarding my display driver:
For my laptop's specs, kindly see below:
I've rendered lighted scenes in Sketchup with this laptop before but I'm sure it's different with how Godot does it.
I tried starting a project in Godot 3.5 with a simple CSGBox and a Sprite3D with Directional Light and it works. Objects are casting shadows though I have to change the Alpha Cut for Sprite3D.
I just wanted to make sure that I can't make the light properly work in Godot 4 before I move on and work with what I have and what my laptop can do.