- Edited
Is there a way I could use GDscript with curly brackets syntax instead of the python syntax? Sorta like this:
func _ready(){
pass;
}
I already tried doing this but it threw an error. I don't like the python-like syntax very much, but I do like the language itself. I would use C# but It's compatibility with Godot 4 still feels unfinished and it doesn't have all the features as GDscript. If there is a custom build of godot that supports this or if somehow there's an easy workaround this please let me know.