- Edited
Hi, I'm new to Godot so this may be a very basic question.
I'm using Godot 4.2.1 stable mono.
I was learning to do an UI, when out of the blue all UI controls started to flash in red, like this: sample image.
It doesn't matter what scene, theme (or lack of), it always happens.
It didn't happen the first time I ran my game (and it doesn't happen if I create a new project), but once it happened I ignored it because I thought it was some quirk that would be gone once I started applying themes to controls.
I was wrong.
Next time I ran my project after restarting my PC, controls didn't flash like that until I added new UI elements.
After that, controls have always been flashing.
And I mean ALL controls: labels, image rects, line edits...
They all flash in red at the same time whenever I run the project with F5.
What I've noticed is that if I enter on a focusable control, the last selected focusable control flashes as well.
In the first example image I first clicked on the ItemList, then on the LineEdit. That made them flash in red both at the same time.
It doesn't matter if controls are inside a CanvasLayer or not.
Sprite2D elements don't have this problem. Only things inheriting from Control.
I tried to use a search engine to find some answer to this, but we all know they are worthless nowadays.
The closest thing I found was to delete the shader cache folder, but I did it and I still have this problem.
Any clues on what might be happening?
If more info is needed, I can provide it, of course.